Showing posts with label Hal Jordan. Show all posts
Showing posts with label Hal Jordan. Show all posts

Tuesday, September 20, 2011

Week 2 in the new DCnU

BATMAN AND ROBIN #1
by Peter Tomasi and Patrick Gleason
The Good: A very good starting point that covers a lot of ground in showing the growth of Bruce Wayne, something we haven't seen in the new DCnU Batbooks until now. Also, we haven't seen major traces of Batman Inc until this issue, which is also refreshing, even though the fate of the Batman Inc character introduced is rather unfortunate. Overall a good launching pad for how this very interesting relationship is going to have to grow as both a father and son duo and a criminal fighting duo. All Robins have been in one way or the other heirs to the throne, and here comes the first son of the Bat, who is harder to trust or like than any of his predecessors. There is nothing but an awesome story to tell here. Let the games begin. In addition, we get an international enemy of Batman Inc as the villain that presents real, palpable danger. A great first test brewing for the new dynamic duo.
The Bad: Sometimes it felt like Bruce and Damian were having separate conversations, which I think was the point in part, but it resulted in being more distracting than leading to making a point. I am actually not sure how crazy I am about Bruce being so happy and so OK about the event that made him (his parents' murder) as much as that may make sense after the RIP and The Return of Bruce Wayne storyline. Also, DCnU relaunch notwithstanding, Damian seems a little more annoying than before, and I figured that some time with Dick would have made him outgrow that a bit.
The Grade: B+
Status: Stays in


BATWOMAN #1
by JH Williams III and Haden Blackman
The Good: This is the comic book of the week. Stunning and original art from beginning to end, every inch of this book is beautiful. Splash pages that leave you gasping. It definitely is a unique way to enjoy a comic, and there is nothing like it in the new DCnU. That's just the art. The writing is impeccable, and clearly complemented by the art. This is something that is extremely unique in the new DCnU thus far and I hope that sends a message to everyone on what comics should be about. The interesting thing, as I've posted before, is that this book existed in this form and shape (with minor tweaks) prior to the DCnU relaunch. So to award the success of this book on the relaunch would be ludicrous, this book should be what good comics should be about and it was completely independent of the relaunch.
The Bad: Absolutely nothing.
The Grade: A+
Status: Stays in (for the long haul!)


DEMON KNIGHTS #1
by Paul Cornell and Diogenes Neves
The Good: I had no idea of what to expect from this book. Aside from Etrigan and Xanadu, everyone else seemed like characters I didn't know or care about. But enter Vandal Savage and my heart is filled with warmth, and all of the other random characters that join the motley crew make this book not only fresh and original, but also fun. I was hearing a report on NPR about how most revolutions (military, political and ideological) have assembled in a bar, particularly in the US throughout its history. How fitting that the gathering of these heroes should happen in the same place in such an organic manner. The art is fun and perfect for this story and way of story telling.
The Bad: As much fun as I had, very little actually happened in this book. I am looking forward to the origin stories of other characters in the books to come, since we only got abbreviated versions of Etrigan and Xan. Most definitely want to know more about their encounters with Savage in previous times.
The Grade: A-
Status: Enthusiastically added!


GREEN LANTERN #1
by Geoff Johns and Doug Mahnke
The Good: Doug Mahnke and Geoff Johns continue their story as if the relaunch had not happened. This story picks up where the aftermath of the War of the Green Lanterns left off and that's good news because it puts two of its most developed characters (Thal Sinestro and Hal Jordan) in the most interesting position they could find themselves. The art is as always gorgeous and the issue does a good job at introducing new readers to the situation while letting the rest of us that have been enjoying this ride since Rebirth see where it takes us.
The Bad: I would have hoped that Johns let both Sinestro and Hal simmer a little longer in their undesirable new situations longer, really have them sit in the reality of what these new positions they find themselves in are and do further character development. It does not look like Sinestro will be leaving the green ring any time soon judging from December solicits, but I don't like the idea that they already may have a plan to start putting everyone back in their place. We'll see how it plays out.
The Grade: A-
Status: Stays in


GRIFTER #1
by Ntahan Edmonson and Cafu
The Good: Cafu's art is gorgeous, particularly in the opening sequence that feels takes straight out of Lost or 24. Very well done across the board. 
The Bad: The story is just OK, and Grifter is written so much channeling Sawyer, and I really don't get to care about any of it (including the mysterious otherwordly villains) by the end of it. It's a bland origin story and I was hoping for much more.
The Grade: C-
Status: Dropped


RED LANTERNS #1
by Peter Milligan and Ed Benes
The Good: In very few pages we get Atrocitus origin story, the renewal of his rage depite the events of War of The Green Lanterns, the beginning of a revolution within the Red Lanterns and the prequel to an origin story of a new Red Lantern (tentatively) back on Earth. That is a lot of a small book, and it does so seamlessly both welcoming new readers and old. We even get (I think) a pseudo-tribute to the art of Kevin O'Neill in the famous "Tygers" story with the opening scene. This is a universe that has a lot of potential to be developed, there are so few Red Lanterns that we have gotten an origin story form, and this is a nice opportunity to see what drives all of these creatures from all over the universe, while exploring familiar ground.
The Bad: There was quite a bit of violence in this book, which is to be expected, but it may only descend into more chaos. This is a complaint many readers of the new DCnU are getting, and I don't think it's totally unjustified. There is also the matter of the mumblings of the Red Lanterns, how they operate out of pure rage and can barely put a thought together while communicating, whereas Atrocitus looks and sounds like a genius compared to his troops. It makes for difficult reading, but also leaves readers scratching their heads a bit.
The grade: B+
Status: Stays in


SUPERBOY #1
by Scott Lobdell and RB Silva
The Good: I was not expecting this book to be this decent, since I was thinking I'd drop it after the first issue. There's good writing, good action good twists. In very few pages we have a "recreation" of the escape of Superboy from the lab from Death of Superman, in a brand new fresh (and violent!) way. But we also get to meet all these new and old characters, with fun winks (two versions of Rose Wilson!) and interesting hints (the Dr. in charge of Superboy is either called Dr. or "Red", but never by her last name- perhaps a Luthor?). 
The Bad: This is one of the outfit redesigns I have been the least happy about, but I guess it may have to grow on me. I'm also curious of how they treat the origin of the human DNA for Superboy as such a mystery, while dropping way too many hints as to the obvious answer. They may be pulling our leg for a big reveal later on, or making this unnecessarily mysterious even for new readers. As enjoyable as it was, I'm not enthralled by this book at this point and may only stay in my pull list for a short period of time. Unless of course, the overlap with Teen Titans is phenomenal and the story develops a little more complexity. We'll see. 
The Grade: B-
Status: Stays in for a couple of issues




Lastly, the following books were not reviewed and their Status remains unchanged for me: Browsed Through, Still Not Interested.


  • Legion Lost
  • Deathstroke
  • Resurrection Man
  • Mister Terrific
  • Frankenstein, Agent of S.H.A.D.E.
  • Suicide Squad

Thursday, April 21, 2011

Green Lantern #65




Story: Geoff Johns
Art: Doug Mahnke, Keith Champagne
Publisher: DC Comics
Publication date: April 20, 2011

The good: From a shocking and beautiful cover, to the first haunting image that leads into an action-packed sequence, this is a solid delivery on the War or the Green Lanterns. We see our heroes reunited, and forced to fight back now that they have regrouped, with nothing but a rash (and yet, seemingly logical) decision from top honcho Hal Jordan. What are the consequences of this decision? The coming issues will tell, but this is a pivotal moment in the War, and it's delivered beautifully. Speaking of beautiful, I'm going to miss the look of the green lantern world when and if Mahnke leaves. The last page reveal is just powerful and gorgeous, and the "All we have to do is choose" close up of Hal is epic and makes a big deal out of this change in the rules of the game.

The bad: (minor spoiler) I'm at a loss as to how the rings are working at this point. Usually, regardless of color, the rings would choose the nearest, most adequate bearer. This time around, not only do John, Kyle, Guy and Hal pick their poison, but they do so with input and dissuasion from Hal. Although I recognize that it's a story element to put Hal in a place where he knows these people best (hopefully?), I would have expected them to be boys big enough to pick on their own. It puts the three other lanterns within a spectrum of knowing who they are. Guy knows exactly what he needs to become, much like Hal thinks he knows what to go for (even at the risk of what it will do to them). Kyle is hesitant and yet correct to go for what he knows in his heart. John is just plain wrong about himself (or is he?).

Final grade: A

Random thoughts:


  • This issue moves us forward leaps and bounds compared to the next part (part five of War of the Green Lanterns) in GL Corps #59, also out this week. Nonetheless, make sure to check out the variant covers that make with next week's Emerald Warriors a full spread of the war, as fought across all three GL titles.
  • The decisions made here seem kind of important in the vein of who will be left as GL of sector 2814 and who will leave to do something else. An important factor not brought to my attention until recently is that there are no Green Lantern solicits for July (panic gasp!)
  • I have thought for a while that this was the story of Hal Jordan, how long he's been without taking the ring off for a while, and how history is meant (or not) to repeat it self with Krona, Sinestro and Hal. I would like to think that Hal leaves the role of Green Lantern for a while, for a temporary retirement. But after this issue, I'm not sure that's where this is headed.

Saturday, March 26, 2011

Green Lantern #64




The good. First thing you'll notice is the stunning art, and we are reminded of it from the very useful intro for newcomers, to the stunning spread of Krona with the entities. The writing is spot on as always, great timing and delivery from all characters, including the characters that appear briefly before being blown/transported into oblivion (see Sinestro). A very powerful ending, that leaves the open question of whether there will be a little bit history repeating itself. Will Krona lead the GL Corps to the same path he led the Manhunters? Great dire straits to leave Hal at, and a great moment to switch channels to see what's going on on Green Lantern Corps #58.

The bad. Aside from highlights and moments for long-time GL readers, not much happens really. The pieces of this chess game keep on moving and now Hal Jordan is officially in a corner (some pieces are missing, some are out of sight). This also may be a minor complaint, but shouldn't the Ion-possessed guardian look a little more like the representations of Ion we have seen before (Kyle, Sodam)? The Ophidian, Butcher and Predator possesions look spot on, for comparison purposes, so it's hard not to look for the same in Ion.

Random thoughts:

  • Speaking of chess pieces, and if we go back to Hank Henshaw and Lyssa Drak's involvement in this, there are a lot of them - was the missing Ganthet part of Krona's plan the whole time, for a final count of 6 guardians for six entities, leaving Parallax to return to the green lantern power battery? Or were we supposed to see a repeat of Green Lantern Rebirth? 
  • Is Hal Jordan destined to fail like all the other Guardian's failures (the first lantern, Krona, Sinestro)? Or is he different in some way because he has embraced (at odds with the Guardians) what they fear but usually saves the day? 
  • You have to wonder what will Sinestro do with the book’s info. You know that's not going to be left at that, and it's hard not to root for him. 
  • Lastly, a wacky thought. Has Parallax been controlling Krona this whole time? Their eyes and smile look almost identical right before Parallax “goes home”. Parallax creepy and ominous first words inside the central power battery (“My precious Hal”) almost indicates that the whole mission was about this particular moment.
Final grade: B+